// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

//---------------------------------------------------------------------------
inline MgcLight::~MgcLight ()
{
}
//---------------------------------------------------------------------------
inline MgcColor& MgcLight::Ambient ()
{
    return m_kAmbient;
}
//---------------------------------------------------------------------------
inline MgcColor& MgcLight::Diffuse ()
{
    return m_kDiffuse;
}
//---------------------------------------------------------------------------
inline MgcColor& MgcLight::Specular ()
{
    return m_kSpecular;
}
//---------------------------------------------------------------------------
inline bool& MgcLight::Attenuate ()
{
    return m_bAttenuate;
}
//---------------------------------------------------------------------------
inline MgcReal& MgcLight::Constant ()
{
    return m_fConstant;
}
//---------------------------------------------------------------------------
inline MgcReal& MgcLight::Linear ()
{
    return m_fLinear;
}
//---------------------------------------------------------------------------
inline MgcReal& MgcLight::Quadratic ()
{
    return m_fQuadratic;
}
//---------------------------------------------------------------------------
inline bool& MgcLight::On ()
{
    return m_bOn;
}
//---------------------------------------------------------------------------
inline MgcReal& MgcLight::Intensity ()
{
    return m_fIntensity;
}
//---------------------------------------------------------------------------
